![]() This began to fascinate me: what kind of world is this where a giant, dead sea monster is considered completely normal? What if someone made a monster movie set years after most other monster movies end? When people aren't running and screaming, but life is just going on. In my mind there was a giant sea monster in front of them, yet they were carrying on as if this was part of their everyday life. Obviously these guys weren't reacting at all to the sight of this thing, because it wasn't even there. I started observing their hands and arm movements to see how hard it would be to cut around them in the computer and replace the real net with a CGI version wrapped around a sea creature, when suddenly a really interesting image hit me. I couldn't understand what they were saying, but you could tell they were all teasing each other about it and I thought it would be funny if, when they finally pulled it out, it had a giant sea creature on the end or something. I remember being abroad on the beach and watching these guys really struggling to pull a fishing net in from the ocean. But when you do computer graphics all the time, it's very hard to switch off, even during the rare occasions you get a holiday. I felt like I'd wasted the last ten years doing visual effects for a living when really I should have been trying to use these skills to make my own film. Director Gareth Edwards writes us his personal guide through the madness, while below Empire meets stars Scoot McNairy and Whitney Able. Made on a shoestring, shot on the hoof in Central America, VFX done on a bedroom computer: giant-alien, road-movie love story Monsters is 2010's guerrilla filmmaking success story. This article was first published in Empire Magazine Issue #257 (November 2010). Monsters director Gareth Edwards talks us through his film in his own words - while Empire talks to his stars about their experience.~ BY GARETH EDWARDS ~ ![]()
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